WebGPU Game of Life
This is Conway’s Game of Life using WebGPU for the browser. It utilizes the device’s native GPU API for its render and compute pipelines.
This is derived from Google’s Your first WebGPU app tutorial series where WebGPU is introduced in the context of a real application.
I’d like to extend this app to allow dynamic input parameters, and add a drawing mode to experiment with different shapes. For now, refreshing the page generates a new random configuration. It is incredibly fast and has been slowed down to make it easier to see iterations.
This post is licensed under CC BY 4.0 by the author.